
Inside all is quiet - look under the dresser on the left for Shotgun Shells, and in the yellow desk by the bed. The halls here have seen better days, so be on guard as you get to the room. Head up to the second floor, and go through the door opposite the Master Bedroom to make for the Kid’s Room. Instead go straight and then right to the stairs, and dodge the Molded as they appear in the slightly larger hall before running up the stairs to leave them behind. Heading out the Workshop, don’t go right - as several Molded will spawn and block your path. The large locker on the right holds Enhanced Handgun Ammo, and the Red Keycard lies on the main table.
#Re7 saferoom locked drawer full#
Taking the stairs down you’ll find yourself in the locked Workshop, full of dead animals, blood, and sawblades. Align the little clock, and the bed will move aside to show a new area down a hidden stairs.īefore going down, be sure to check the Storage Closet for an even bigger Backpackthat lets you carry more items, and a Treasure Photo on a stool that points to… a head? There’s also a Herb on the green shelves (and a the schematic for the Grenade Launcher with its location on the back if you missed it), and Neuro Rounds for that launcher hiding behind a painting leaning against some boxes. He wants you to turn the clock until it matches the time as the grandfather clocks in the house (like the one back in the Main Hall) which read: 10:15. Next to the bed, check the Clock Memo ( File #21) is next to a small clock “the same time as all other clocks”. Inside, ignore the familiar face and check the cabinet on the left for Handgun Ammo, a Herb in the drawer on the right and Shotgun Shells below the chair - the orange tin on the vanity also contains a Lockpick. Aim carefully to conserve ammo as they come to greet you, and enter the Master Bedroom. Unfortunately, Lucas has released the hounds - so to speak - as Molded are now roaming the Main Hall too. With the Snake Key in hand, the first stop is the Master Bedroom above the Main Hall. As you make for the stairs to the Safe Room, beware of one last 4-Legged Molded who will be roaming the halls for you. You can either fight or try to run past them depending on your ammo count, and make for the Snake Door to get back up. This will let you get out of the Morgue quicker, and opens up new areas in the Main House, as Lucas taunts you to find two keycards needed to “get to the party”.Īs you leave, two legless Molded will crawl up the stairs on the left, while another will come out of the wall on the right. Inside the Dissection Room, the headless deputy lies on his gurney, and a sign taunts you to stick your hand down his neck to retrieve an item - the Snake Key. Inside the Morgue, things are even more moldy than usual, but thankfully no more Molded are here.yet.
